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Releases: X2CommunityCore/X2ModBuildCommon

v1.2.1

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@Xymanek Xymanek released this 22 Dec 12:45

What's Changed

  • Added support for script-less mods by @Xymanek in #83

Full Changelog: v1.2.0...v1.2.1

v1.2.0

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@Xymanek Xymanek released this 19 Dec 08:58
  • Significant improvements/rework of the asset cooking step (#70)

v1.1.2

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@Xymanek Xymanek released this 30 Nov 13:34
  • Shader precompile step is no longer triggered by maps
  • Asset cooking step no longer overwrites DefaultEngine.ini in the SDK

v1.1.1

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@robojumper robojumper released this 11 Aug 14:57

This release improves compatibility with some projects that would previously cause internal errors, such as those with spaces in the project name. Also contains some internal improvements to cooking functionality and an error message if the SDK could not be cleaned up after cooking and is left in an invalid state.

See CHANGELOG.md for details.

v1.1.0

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@robojumper robojumper released this 15 Jun 12:21

A number of minor fixes aimed at solving various identified issues. Project file verification has been removed.

See CHANGELOG.md for details.

v1.0.0

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@Xymanek Xymanek released this 22 May 11:35
d6acf18

X2ModBuildCommon is now ready (functionality- and documentation-wise) to be used by mods out there - both the complicated and the simple ones